![]() Thanks for the tips, I did manage to find the correct addresses, but when I try to change the values, nothing happens Until proper table comes out, this is something you can do. ![]() So Basically, as you can see, attack here is on memory address 12, for our Messi example, it could've been on memory address 15 or whatever, if you have attack address, you can easily locate the other ones, in this image Dribbling is on address 14, in binary 7->13, so in our Messi's example, if attack was on address 15, then Dribbling would be 15+2, so you would enter 17 for address (full address and 17 at the end of course) and for binary you will enter 7->13 and you will have a value of Dribbling. Now you scroll up a bit and write down memory address that nearest other name is located in, some player's name, and you click new scan and search FROM that memory address to Messi's name memory address, you change value type to Binary, and input Messi's attack stat, and click search, it's gonna give you 5 or so results, the ones that have 0^6 are what you're interested in, one of them is attack statistic, basically change those one by one and you'll find messi's attack. it's gonna open memory browser positioned on the name. ![]() Meanwhile, I do it the hard way, here are the steps if anyone's interested.įirst of all, I scan for a String type, and search for a player's name, for example take Messi, it usually finds 4-5 entries, last 2 or ones that have biggest memory address is what we're interested in, there's gonna be 2 of them close together in memory, you right click the first one and click "Browse this memory region". I contacted the original table maker for PES2016, haven't heard from him yet but maybe he'll consider upgrading the table to PES2018. ![]()
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